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Updates

Changelog

Every update, every feature, every fix — the full history of onomo.

Hit a bug that isn't fixed here yet? Report a bug, or use + → Report a bug inside the app.

v0.9.0 · Latest
October 2026

Public beta: Onomo opens to everyone

Anyone can make a free account and use the whole creative suite: Studio, Canvas, Motion and Journal, plus Foundry and the Toolkit. It’s a beta, so features are still landing and a few edges are rough. Better to say so up front.

New

Sign-ups are open. Studio, Canvas, Motion and Journal need a free account; Foundry and the Toolkit work without one.

While sign-ups were closed, every attempt was logged and offered the waitlist, so everyone who tried gets an email now that they’re open.

New

Guided tours: a welcome tour the first time you sign in, and a short tour the first time you open Studio, Canvas, Motion, Journal, Foundry or the Toolkit. Replay any of them from Help, the (i) button or the + menu.

Built in-house with no tour library: a spotlight on the real controls that skips steps whose control isn’t on screen (phone layouts, closed panels), waits for open dialogs, and remembers on your account what you’ve already seen.

New

Everyone is asked their birth month and year. Accounts for 13 to 17-year-olds start private with follow requests, stay out of search, and can only be messaged or invited by people they follow.

The question is neutral, following the FTC’s guidance on age screens. These rules are enforced in the database itself (row-level security and server functions), not just hidden in the page.

New

Explicit tag: mark a post, a song or your whole profile Explicit and it carries an E. Explicit work is hidden from teen accounts and asks signed-out visitors to sign in. Nudity and sexual imagery aren’t allowed for anyone.

Remixes inherit the tag, reports gain a “should be marked Explicit” reason, and explicit pages are kept out of search results and link previews.

Improved

Uploaded images (avatars, banners, post images, covers and DM images) are checked automatically, and anything doubtful waits for a person to review it.

Screening runs on the server at upload with an admin review queue. AI image and video generation always runs with the provider’s safety filter on.

New

Three plans: Free, Plus ($6 a month or $58 a year) and Pro ($10 a month or $96 a year). Every instrument, effect and export format is on all three; Plus adds room for a whole catalog with no AI bundled in, and Pro adds Ono. The Pricing page has the details.

Free-plan limits are enforced by the database, not just the interface, and premium features check the plan on the server.

New

One AI credit pool across every app. Text requests work on any plan; AI images, video, upscaling and stem splitting are part of Pro.

Text requests are priced up front and settled to their real cost, so a short answer costs less than a long one.

Improved

Studio ships with 50 synths, 28 drum engines and 42 effects plus Track EQ, and counting.

Before launch, every effect knob was checked to sound the same in live playback, offline render and export.

Improved

Help Center refreshed for launch: every guide, FAQ and shortcut list checked against the current build.

Wherever Help names a control it now shows the real button, and platform pages (Drive, Messages, Profile, Plans) get Overview, Guides and FAQ like the apps.

Improved

Visitors in Europe get a cookie choice. Until they accept, analytics run without cookies and error replays stay off.

Everywhere else analytics run normally. A bug that briefly kept analytics from counting visitors outside Europe is fixed.

Fixed

Pages translated by your browser (for example with Chrome’s Translate) no longer break when you move between pages.

A guard for a known conflict between React and in-page translators (facebook/react#11538), which edit the page underneath it.

v0.8.0
September 28, 2026

Launch prep: Foundry rebuilt, phones, and a full audit

The month before launch went into rebuilding the Foundry, making the site work on a phone, and auditing every app zone by zone.

New

Foundry rebuilt around the Deck: one transport and one mixer for every tab, auto-balance so drums stop burying the mix, a song key lock, and parts that play on real Studio synths.

One live audio engine now drives every Foundry tab instead of one per tab, and generated parts render on the same synth engines Studio uses, so what you hear is what opens in Studio.

New

New Song tab in Foundry: save sections as you jam, arrange them into a song, write a matching chorus or bridge, and open the whole thing in Studio.

New

Piano roll: generate a part locked to your key and chords, no AI needed.

Rule-based, not AI: bass, chords, lead, arp and texture parts follow the project key and chord track, and can fill just a selected region of the roll.

New

Plus ($58) and Pro ($96, with bonus credits) can be billed yearly, and a monthly plan can switch to yearly from the Pricing page.

Annual subscribers get their credits refilled every month rather than all at once.

New

Invite friends: a friend who joins gets bonus credits, and you get 1,000 when they go Pro (500 when they go Plus).

The referral reward is paid only on the friend’s first real payment, so it can’t be farmed with free accounts.

New

Report, hide, mute and block across the community and messages.

Blocks are enforced on the server across DMs, comments, collab invites and Explore. Reporting something hides it for you right away and keeps a snapshot for review.

Improved

Phones: the site, Backstage, Stage, Foundry, the Toolkit and your account all work on a phone. Studio stays desktop for now.

Two passes reworked about 275 files for phone widths, from navigation and sheets to tap targets.

Improved

Studio edits respond while the song plays, and exports honor mute and solo.

Edits now re-render only what changed, through a live edit layer, instead of rebuilding the whole song. Mixdowns honor mute and solo, and stem exports are true stems.

Improved

Top-up credits now last 12 months from your latest top-up, and every new top-up renews the whole balance.

Expiry is tracked per account, with your monthly credits always spent before top-ups.

v0.7.1
September 4, 2026

Studio: safer saving, history, FX power automation, key detection

Autosave no longer overwrites the project you saved; a History panel lets you jump back; effects can be switched on/off by automation without a click; and the key can be detected from your notes.

New

Autosave keeps a separate working copy — Save (Ctrl+S) is the only thing that changes the saved project. Leaving asks whether to save; reopening offers a newer autosave.

Autosave writes a separate working copy next to the project, so the saved project only changes on a real Save, and reopening offers to resume the newer working copy.

New

History (chevron next to undo/redo): jump to any undo step by what changed, or to a local snapshot — taken on every Save, every 10 minutes of unsaved work, or on demand.

Snapshots are local checkpoints (up to 24 per project, stored in this browser, not in Drive), and jumping to one takes a fresh snapshot first so every jump is reversible.

New

Automate any effect on/off: right-click its power button. A 5 ms crossfade instead of a chain rewire — no clicks, tails ring out, Matryx and other tempo effects stay locked to the grid.

Instead of rewiring the effect chain, the power lane gates the slot’s existing dry/wet crossfade over 5 ms, and export applies the same gate per sample so renders match playback.

New

Key → Detect from notes: ranks the most likely keys from the MIDI in your arrangement. Applying a key never moves notes unless you choose to, and it tells you how many would move first.

Detection uses the Krumhansl-Schmuckler method: a pitch-class histogram weighted by note length and velocity, scored against all 24 major and minor keys, with confidence as the gap to the runner-up.

New

Loop modes: Whole song follows the arrangement automatically; dragging a region switches to Custom. Play starts from the playhead when it sits inside the loop.

Whole song is a loop mode whose loop points track the arrangement length; setting points by hand flips the transport to a region mode.

New

Open in Canvas: a new tab with an album-cover project linked to the song — every save becomes the song's cover. Open in Motion now opens a new tab too.

The new tab is reserved inside the click itself, because a window opened after rendering finishes gets popup-blocked, and each Canvas project remembers which song it is linked to.

Improved

Left-clicking a lit Solo unsolos (it used to mute underneath). Track ••• menu is movable. Project menu has a plain Save. Linked clips dragged to another track stay linked. Projects show real durations.

Linked clips stay linked because each copied pattern is remembered during the drop, so clips that shared one pattern land on one shared copy instead of unrelated duplicates.

v0.7.0
July 2026

The sound pass

A summer spent on how everything sounds: every synth checked so what you hear while you play is what you export, and the Foundry turned into a slot machine you curate.

Improved

Every synth checked so live playback and export match, and synths that had knobs you couldn’t automate now can be.

A determinism check renders each synth twice and compares the results byte for byte, and audio worklet files are version-stamped so returning users never hear stale DSP.

New

Foundry’s Loop tab became the Forge: a strip of results to scan with the arrow keys, one Bench to edit the active one, and pins that keep the good ones through a reload.

The loop tab was rebuilt around one table describing every drum engine, so a newly added engine shows up with its name, color and note mapping automatically.

Improved

Canvas and Motion timelines tightened up: shared snapping, a slimmer toolbar, and jump-to-keyframe.

Canvas moved onto the same snap engine Motion uses, gaining clip-edge and playhead magnets plus snapping to song bars; it was fuzz-tested against the old Motion behavior with zero mismatches.

v0.6.0
June 28, 2026

Canvas becomes a design + animation studio

Canvas grew from a cover-art editor into a full motion studio: design like Photoshop, animate to your actual song, export the loop.

New

Animation Center — flip Design ⇄ Timeline for a real keyframe timeline: per-layer clips, one-click scene vibes, transform + property keyframes (font size, stroke width, colour…), curved motion paths, and a smooth RAM-buffered preview

New

Audio-reactive visuals — 240+ animated generators (100+ react to your music): bind a track and they pulse to it, with the reaction baked deterministically and the song muxed into the exported video

New

Audio FX & Transitions — shape the project track with gain, low/high-pass, reverb and saturate plus fade in/out; what you hear in preview is what exports

New

Multi-page sequences — design each page like its own artboard, then play them as one video with morphing transitions (crossfade / slide / fade-through), audio running straight through on its own clock

Sequence export renders each page at its local time, blends the transitions, and stamps every frame at an exact frame timestamp, so the video doesn’t depend on how fast the render runs.

New

3D turntable → video — spin a 3D logo or extruded text and render it to a transparent (alpha) video layer you can stroke, blend, keyframe, and composite over your live-animating scene

The turntable bakes the 360-degree spin into a transparent video and adds it back as a video layer, replacing a heavy live 3D render with a clip that plays like any other layer.

New

Per-layer Animation in the Inspector — set any layer to still or a movement preset without opening the timeline; ⌘/Ctrl-click deep-select to grab the exact layer under the cursor through groups and overlays

Improved

Resize parity — Shift now locks aspect ratio on a corner drag (Alt scales from centre), and the marquee tool’s add/subtract modes stick and no longer warp the selection box

v0.5.0
June 2, 2026

The first complete build

The whole suite came together in the browser for the first time: Studio, Canvas, Motion, Journal, Foundry, and the Toolkit.

New

Studio — a real browser DAW: synth engines, drum engines and effects, a step sequencer, piano roll, mixer with bus routing, automation, tempo automation, audio recording and a sampler

New

Canvas — a layer-based design editor for cover art and visuals: layers, blend modes and masks, 3D title text, AI image generation, and one-click social-size exports

New

Motion — a music-video editor with an audio brain: music-reactive visual FX, lyric videos, a GPU engine with 3D transforms and keyframes, and frame-accurate MP4 export

Export reuses the same frame-composing function as the live preview, encodes with WebCodecs H.264 and the Mediabunny muxer, and mixes the audio offline into one buffer.

New

Journal — the pre-production notebook: a lyric editor with a built-in rhyme finder, self-transcribing voice memos, an infinite brainstorm canvas, and release planning

The rhyme finder runs on the public-domain CMU Pronouncing Dictionary, loaded on first use, and ranks perfect, near and slant rhymes by matching phonemes with no server calls.

New

Ono — an AI assistant that writes editable parts into your project (not finished bounces), plus AI image and video generation across the surfaces

New

Foundry — three rule-based generators (kits, loops, MIDI) with zero copyright risk

New

Toolkit — 30 quick tools and 6 power tools (slowed + reverb, stem splitter, audio-to-MIDI, converter, tuner, metronome, and more), most running entirely in your browser

Audio to MIDI runs through a pluggable engine registry with Spotify’s Basic Pitch model as one engine, and the converter re-encodes formats in the browser with Mediabunny and lamejs.

New

Real-time collaboration in Studio, and cloud sync

Collaboration broadcasts edits and presence over a Supabase Realtime channel and tracks which operations were already applied, so a remote edit never lands twice.

v0.4.0
May 2026

Studio stops being alone

The month Onomo became a suite: the song got a place for its video, its words and its cover, and one home to hold it all.

New

Motion and Journal arrive: a music-video editor that listens to the track, and a notebook for lyrics, ideas and release plans.

New

Canvas arrives as its own editor for cover art and visuals.

New

Backstage, the home screen for everything you’re working on, and Drive, one library for every file you make.

v0.3.0
April 2026

Foundry and the Toolkit

Tools for the parts around making the song: generators for raw material, and quick utilities for the jobs every producer does a hundred times.

New

Foundry: generate drum kits, loops and MIDI from a genre and a few knobs. Rule-based, so there’s nothing to clear.

New

The Toolkit: quick tools like a converter, tuner and metronome that run in your browser.

v0.2.0
March 2026

Studio grows up

The busiest month of the year: Studio went from a promising prototype to a DAW you could finish a song in, and you stopped having to make it alone.

New

Live collaboration: make music in the same session with someone else, in real time.

New

A deeper piano roll with scales and chord progression templates, and synths with real depth, like multi-operator FM and physically modelled strings.

The physically modelled piano uses commuted waveguide synthesis with a hammer model, coupled strings and sympathetic pedal resonance, and each synth’s DSP is mirrored across its live, export and chunked renderers.

Improved

Folders and a proper project library, with every sound you load saved to the cloud.

Folders are stored in the database through a dedicated folder service, and bundled instrument samples moved into cloud storage instead of shipping inside the app.

v0.1.0
February 2026

Onomo gets its name

The browser studio moved into its permanent home and took the name Onomo.

New

Studio in a browser tab: synths, drums, effects and a step sequencer, saved to your account.

Each synth runs as its own AudioWorklet on the browser’s audio thread, so the interface stays responsive while sound is generated.

New

Accounts, profiles, messages, and Explore for finding other people’s work.

v0.0.1
January 2026

Day one

Work starts on a music studio that runs in a browser tab, with its own audio engine written from scratch.

New

The first synth engine, sequencer and playback engine, all running in the browser with nothing to install.