Guide

Get Started

Eight steps from blank canvas to finished track. Each one is a skill you'll use in every session.

ProjectSynthsDrumsArrangeMixAIRecordExport
1

Create a Project

Your workspace — BPM, key, timeline, and tracks

Sign up (free) and you land in the studio. Hit Project Menu → New Project or use Ctrl+N. You get a blank arrangement timeline at 120 BPM in 4/4 — change the BPM and key from the transport bar at the top. Every project starts with the full toolset: all 13 synth engines, all effects, the step sequencer, mixer, and AIRESS are ready to use.

Project Menu (top-left) → New Project creates a blank canvas at 120 BPM, 4/4 time
Auto-saves to your browser via IndexedDB — connect an account for cloud backup
100-step undo history (Ctrl+Z) — every action is reversible
2

Choose Your Sound

13 synth engines — each with a different synthesis architecture

Click the + button in the track list to open the Add Menu. Pick any of the 13 engines — each one uses a different synthesis method, so they sound fundamentally different, not just different presets of the same engine. The track opens with the piano roll ready. Play notes with your mouse, keyboard, or a MIDI controller. Every engine has its own preset browser — start with a preset, then tweak the knobs to make it yours.

KryoSubtractive

Classic leads, pads, bass

DyrtFM / Dirty

Gritty textures, bells, plucks

ZynqAnalog modeling

Warm analog sounds

EmbyrWarm / Analog

Rich pads, soft leads

WyndWavetable

Evolving textures, modern sounds

AethyrAdditive (32 partials)

Organs, bells, spectral pads

MystPad / Texture

Ambient, atmospheric layers

BazyrBass-focused

Sub bass, 808-style bass

SyloGranular (64-grain)

Textures from any audio

KnylonPhysical modeling (string)

Acoustic guitar, plucked strings

AmpyrGuitar amp modeling

Electric guitar tones

AnystrumentAI-morphable

Describe a sound, AI shapes it

SamplerMulti-pad + auto-chop

Play and slice audio samples

3

Make a Beat

Step sequencer with 7 synthesized drum engines — not samples

Add a Drum Track from the + menu. The step sequencer opens with a 16-step grid — each row is a channel (kick, snare, hat, etc.) and each channel runs its own synthesized drum engine. These aren't samples — they're real-time synthesis with full parameter control. Toggle steps to build your pattern, drag velocity bars to add dynamics, and dial in swing per-pattern. Switch between 16, 32, or 64 step grids for more complex rhythms. Each channel has independent volume, pan, pitch, decay, and send levels.

SuperKick
Sine body + pitch sweep + click transient
Super808
Long sub sine + harmonic distortion
SuperSnare
Noise burst + wire simulation + body resonance
SuperClap
Multi-burst noise layers + tail
SuperHat
High-passed metallic noise, short decay
SuperOpenHat
Longer noise + metallic ring
SuperPerc
Pitched noise + sine, tunable percussion
4

Arrange Your Song

Two playback modes, clip fades, and per-track tail control

onomo has two playback modes. Clip Mode loops a single pattern — use it while you're writing. When you're ready to build a full song, switch to Song Mode. Drag clips onto the arrangement timeline, duplicate sections, set loop brackets around your verse or chorus, and use the section system to organize your structure. Each clip can have fade in/out curves, and each track has its own tail mode setting that controls how notes behave at clip boundaries.

Clip Mode

Loops a single pattern — ideal for writing and experimenting with ideas

Song Mode

Plays the full arrangement timeline left to right with loop brackets for sections

Clip Fades

Fade in/out on every clip with 4-point linear interpolation — no clicks at boundaries

Tail Modes

Per-track control: clip at boundary, allow until next note, or always allow note tails

5

Mix It

Full mixer with 12 effects, bus routing, sidechain, and 3-band EQ per track

Open the mixer to see every track as a channel strip — fader, pan knob, mute/solo, and 3-band EQ built in. Add effects from the 12 available processors — each one has an AudioWorklet for real-time playback AND an offline renderer for export, so what you hear is exactly what you get. Create buses for group processing (route all drums to one bus, compress them together). Use sidechain routing on the compressor or gate for that pumping effect. Every single parameter of every effect is automatable from the arrangement timeline.

Faders + pan + 3-band EQ per track
Bus routing + pre-fader sends
Unlimited FX slots, all automatable
SuperEQSuperVerbSuperDlaySuperCompSuperSatSuperChorusSuperTuneSuperFilterSuperGateSuperPhaserSuperFlangerSuperLimiter
6

Ask AIRESS

AI co-producer that reads your entire project before responding

AIRESS (AI for Recording Engineering and Sound Support) isn't a chatbot bolted onto a DAW. It reads your entire project state — every track, every note, every clip, every automation curve, every mixer setting — before generating a response. It knows your key, your tempo, what instruments you're using, and what musical roles are missing. Ask it to “write a trap hi-hat pattern” and it generates an interactive canvas you can preview, edit, and apply — not just text advice. It routes through 12 genre-specific drum agents, dedicated melody/bass, chord, and songwriting agents based on what you ask.

Canvas Outputs
Drum Patterns

Step grids you can preview, edit, and apply to the sequencer

Chord Progressions

Interactive chords with voicings, styles, and drag-to-piano-roll

Melodies & Bass Lines

Note sequences with pitch, velocity, and duration

Slide Sequences

Multi-node pitch curves with per-node velocity

Drum Kits

Full synthesized kits with per-engine parameters

Lyrics

Structured lyrics with sections you can drag-reorder

DAW Actions— AIRESS can execute these directly
Set BPMAdd trackDelete trackRename trackSet volumeSet panMute/SoloSet keyAdd effectRemove effect
7

Record Audio

Audio tracks with takes, waveform editing, and MIDI controller input

Add an Audio Track from the + menu, arm it (the red record button), and hit record. Your browser requests microphone access — then you're recording directly into the DAW. Use count-in to get ready, loop recording to capture multiple takes over the same section, and the takes system to comp the best performance. Audio clips appear on the timeline with waveform display — drag them, trim them, add fades. You can also drag audio files directly onto the timeline to import them.

MIDI Controllers

Plug in any standard MIDI keyboard or pad controller. onomo detects it automatically — play synths and trigger drum pads in real time.

Sampler with Auto-Chop

Load any audio into the multi-pad sampler. Auto-chop slices it into playable pads — great for chopping loops and vocal samples.

8

Export

Offline rendering with full FX processing, automation baking, and stem export

When you're done, open the Export Panel. onomo doesn't just record the output — it re-renders every track offline through the full effects chain, bakes all automation curves, computes clip fades, and runs the master limiter. The result is identical to what you hear in playback, but at maximum quality. Free users get MP3 export. Pro and Ultra get WAV + individual stem export with full FX processing baked into each stem.

Full mix export with every effect processed offline
All automation curves baked into the final audio
Clip fades computed into the bounce
WAV and MP3 quality options
Stem export — per-track bounce with full FX chain (Pro/Ultra)
Master limiter with true-peak detection and lookahead
Key Concepts

That's the full workflow

Ready to make something?

Every tool mentioned above is free. No trial, no credit card, no download.